Everything for Playing

ZERO LEVEL HEROES

in one 40-page rules expansion

Sickle & Torch Logo
PLAY OUT YOUR5ECHARACTER’S BACKSTORY
RUN AN UNFORGETTABLEShadowdarkGAUNTLET
HAVE EVEN MORE
FUN WITH YOUR
DCCFUNNEL!
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Sickle & Torch is a rules expansion for 5e, Shadowdark and Dungeon Crawl Classics that focuses on 0-level commoners on their paths towards becoming heroic level 1 characters.

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February 2026

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PLUG AND PLAY

Every mechanic is presented in its own short and sweet chapter, so that any new or alternative rules you like can be simply implemented whether you are already familiar with 0 level play, or easily tried out if you are going zero for the first time.

THEY HAVE POTENTIAL…

Roll up your 0-level characters the old school way, randomly determine their background and occupation and off you go! But know one thing - you WILL get a chance to increase their ability scores using the new Potential mechanic.

RAISE THE TORCHES!

Four new Torch classes - inspiring spirits that arise from unjust deaths, sacrifice and martyrdom, ready to guide your 0-levels towards their chosen heroic path!

A ONE OF A KIND 0-LEVEL CAMPAIGN

Play as a mob of commoners caught in a rebellion against corrupt overlords and evil monsters who have taken over their land! Four adventures which together tell the tale of the Fall of the Dusk Empire, with a unique system for determining random encounters and varying their strength. The adventures can be played in any order - or any one can be used as a starting point for a campaign of your own making!

GO ABOVE ZERO

Sickle & Torch mechanics work for 0-level and low-level play in any of the three available systems. Every adventure can also be played by characters of level 1-3 (or even 4 in the 5e version) without any adjustments, using the new Difficulty Die mechanic.
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Pick Your System

5e • Shadowdark • Dungeon Crawl Classics

5e Cover
5e

HEROIC ORIGINS

Play out your 5e character’s heroic origin - your next backstory may be wilder than you could have ever imagined with these new background rules, ability score improvement options and variant mechanics for encounters that scale as your characters advance from commoners to low-level heroes!
Shadowdark Cover
Shadowdark

RUN THE GAUNTLET

Run through your next Shadowdark gauntlet (or four) using expanded rules for 0-level character play and advancement, and do it alongside an in-game guide who will help you towards the class your character aspires to become - the new Torch mechanic!
DCC Cover
DCC

ALL IN GOOD FUNNEL

Explore new options for 0-level trade goods, birth augurs, rules for 0-level character improvement, Torch guiding spirits and more - and have funnel levels of fun even with character levels 1 to 3 with the new Difficulty Die mechanic for stochastically scaling encounters!
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Four Adventures,
Endless Scenarios

Four strongholds of tyranny, ready to be stormed by righteous mobs.

40+ EncountersNo Preset PathsLevels 0-3Replay Value: Incalculable
Thrall Hold of the Blood Bailiff

Thrall Hold of the
Blood Bailiff

The slaves of the Thrall Hold have revolted! The angry mob is storming the gates while the dreadful Blood Bailiff is gearing up to defend his palace and all the blasphemous secrets and dark magics it hides.

Your characters are a part of the mob - brave rebels seeking freedom from the slavers commanded by the Blood Bailiff, ready to clear out the fortress of his evil minions, loot the riches he stole from the people, and bring him to justice!

Sickle & Torch
Perilous Chapel of the Omni Patriarch
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Perilous Chapel of the
Omni Patriarch

The glorious New Law Temple is burning - its golden roof aflame with reflections of a thousand torches gathered on the square before its magnificent grand doors. The mass of people has gathered not for a prayer or a vigil, but for justice and revenge.

For too long have the inquisitors of the Inner Church burned, quartered or shackled anyone who dares speak their mind. For too long have the priests been wallowing in corrupt luxury, while people toil in misery, and innocents are accused of sin, to be slaughtered and enslaved!

Sickle & Torch
Forbidden Citadel of the Panopticon Overmind
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Forbidden Citadel of the
Panopticon Overmind

The Panopticon looms over the Dusk Empire, the seat of its intelligence service and the nexus of its supernatural surveillance apparatus. It is whispered that inside the fortress resides a huge magical brain, an overmind that controls all the scrying eyes and directs all the vile spies that observe and oversee every corner of the realm.

And what they see is that every corner of the realm is aflame with rebellion. Scrying eyes shot out of the sky, blackguards driven from the villages, and thousands of ordinary people converging on the Panopticon, ready to breach its seemingly impregnable walls and break open its dark secrets!

Sickle & Torch
Roving Alcazar of the Golden Principal
Cover Coming
to Kickstarter

Roving Alcazar of the
Golden Principal

The Roving Alcazar has come to your homeland. An itinerant castle of basalt and gold built on a huge granite rock, it casts a long shadow of obscene splendor wherever it goes. Villages are emptied by its golden guard; livestock and birds are hunted to extinction by the winged beasts that protect it; and its depraved nobles led by the Golden Principal are said to bathe in blood of the innocent.

But now the day of reckoning has finally come. The three-storey tall stone wheels turned by elementals have ground to a halt, the flying beasts have been recalled back to its towers and the fabled rainbow bridge has appeared at the foot of the moving rock so that anyone can ascend towards the castle and through its golden gates. The servants of the Alcazar have revolted as the Dusk Empire erupts in rebellion!

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Coming to

Kickstarter
February 2026

Sign up for updates and be the first to know when the campaign launches.

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